A little bit of noise helps!
So after receiving feedback about Adventures in Lestoria, I've already started work on plenty of tweaks, quality of life changes, and fixes!
One thing that came up a few times was how plain the terrain and ground looked. A lot of players like to mention Realm of the Mad God when talking about our game as they hit similar vibes and they have a great example of how to make terrain feel less plain.
A screenshot from Realm of the Mad God
Upon observation, we can see the terrain has slight variations throughout its tiles without needing to look or be fancy. I immediately turn to messing with noise generation functions and tweaked it until it felt about right, I think we got a decent similar result going, tuned to the environment pixel sizes we have chosen. Check it out!
Really brings that terrain to life! It seemed a little strange at first as I was so used to the flat color for so long, but it quickly grew on me and I ended up enjoying it a lot!
You can also see a sample of the damage vignette we added recently.
We have a lot more quality-of-life coming in the next few days, and a couple bugfixes (a memory leak?!). Stay tuned!
Files
Get Adventures in Lestoria Demo
Adventures in Lestoria Demo
An action dungeon-crawling RPG experience: fight and travel through the lands of Lestoria!
Status | In development |
Author | sigonasr2 |
Genre | Role Playing, Adventure |
Tags | dungeon-crawl |
Languages | English |
More posts
- Demo Patch 1.3 and Content Preview!88 days ago
- Demo Patch 1.2.3 Released!May 25, 2024
- Demo Patch 1.2 Released!Apr 14, 2024
- Demo Patch 1.1 Released!Apr 01, 2024
- Playable Demo is now Available!Mar 30, 2024
- Steam Input Integration!Mar 26, 2024
- Public Demo Incoming on March 30th!Mar 23, 2024
- Playtesters, Get Ready to Adventure!Mar 01, 2024
- Title Screen SetpiecesFeb 26, 2024
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